From 0-50m players in 24 days: How Multiplay and Respawn scaled Apex Legends

Respawn Entertainment had high hopes for Apex Legends when they released it for free, with no marketing campaign or preamble, but they could never have anticipated it’d be the fastest growing game in recent memory. With such scale comes complex technical challenges - so how did they handle them?

Download this case study to learn:

  • How Multiplay’s Hybrid Cloud ensured that there was always a game server available, even as the game scaled over 10x past Respawn’s forecast.
  • How Multiplay and Respawn prepared for the launch of an unknown IP and managed the unknown challenges that arose.
  • Why Respawn decided not to develop their own game server solution, instead trusting Multiplay to manage the game 24/7/365.
  • About the tech that scaled 3,000 cores per minute (that’s two machines a second!) without breaking a sweat.

“It's safe to say that Apex Legends would not have launched as smoothly as it did, if we hadn't partnered with Multiplay as closely as we did. We anticipated a million players in the first week or two - we got 20 million. You can't do that without a platform that scales as gracefully as Multiplay does, and so I credit a huge amount of our early success to the partnership with Multiplay for sure.”

- Drew McCoy, Executive Producer, Respawn Entertainment

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